An Escape Room Series Update – Making It Happen

You asked for a better experience and we made it happen. The wait for the update is over. First of all, a big thanks to those who played and gave us their valuable feedback for the first episode of An Escape Room Series: Robbery at the Museum. Focusing on the reviews of our helpful users,…

Big Immersive Breaking news- you are Hacked

Technology is all about breaking barriers and tapping into areas that others have deemed unapproachable. So, before anyone tells you that developing a mobile app in Unreal is a feat better left undone, there’s a piece of news that we want to share with you. Our team of experts have developed a fully functional mobile…

Microsoft Aims to Improve VR for Visually Impaired

Accessing virtual reality is no longer a problem for visually impaired with Microsoft’s new tool kit, SeeingVR. It focuses on making VR more accessible to users with vision that is either weak or cannot be corrected through prescription glasses. SeeingVR was created with the collaboration between Microsoft researchers, Cornell University and Cornell Tech. It incorporates…

Oculus Launches ASW 2.0 with Positional TimeWarp

Recently Oculus announced the release of Asynchronous SpaceWarp 2.0 for the Rift. It’s an upgrade to its ASW technology for smoothing out visuals inside headset to reduce latency and compensate for fluctuations in performance. Both SpaceWarp (to smooth frame motion) and TimeWarp (to keep latency low) are combined by ASW for apps that can’t keep…

Virtual Collaboration with Futuristic Workspace

What if you wanted to teleport to your work, not wanting to deal with all the drama that drags you down? Forget working from home, forget working at the office, forget “physically” working at all. It’s time to transcend the boundaries of physical existence and tap into the world of immersion. The concept of working…

A New Era of Collective VR Cinematic Experience

Over the years cinema experience has undergone huge transformations. With the introduction of projector in 1895, film industry made cinema a collectively shared experience for the masses. Then came IMAX that intrigued and attracted people to watch movies in a way that made the characters come to life right in front of your eyes. CAVE,…