Myths about virtual reality have been floating around for a very long time. The legitimate buzz hasn’t been able to trump the misconceptions people relate with VR. It’s important to separate the common myths from the actual facts in order to understand the true potential and implications of the technology. Considering the scope of VR application in industries such as marketing, engineering, gaming, education, art, fashion, simulation and many more, removing these myths can act as a catalyst for further development.
Zombies in a Headset
Not too long ago, smartphones and social media faced the same ridicule from the masses; claiming that it will sever the connections between people. VR is also standing at the same road where critics have been opposing the technology, claiming that the virtual reality gear and headsets isolate a person from others. Wearing a headset for an immersive experience has been used against VR for a very long time, as people believe that it will turn into a replacement for real-life interaction.
It’s high time that people recognize that virtual reality is just as interactive and engaging as other social media platforms currently popular among the users. A virtual reality environment can provide a space for people to interact with one another just like in real lives.
Motion Sickness
Motion sickness and VR headsets have been considered inseparable by people, responsible for causing people nausea and queasy. Although it’s true that the earlier versions of the headsets did result in dizziness and queasiness, however, the technology has advanced by leaps and bounds.
At present, companies are developing virtual reality gear having cutting-edge head-tracking abilities and that can deliver a high-resolution display. Despite the developments, the majority of people suffer no ill effects whatsoever and enjoy VR without experiencing any motion sickness. The most important thing is to test out the gear that you want to buy before making a purchase to get a device you’re comfortable with.
Just for Gamers
While gaming arena has seen the most VR developments, the last few years have seen a huge shift, broadening the scope of virtual reality in fields such as medical, education and science. There have been numerous instances where VR technology is being applied by the institutes to offer students immersive experiences of historical periods, medical surgeries and engineering simulations.
A number of companies have adopted virtual reality technology for training purposes. VR also delivers a simulated environment that enables people to get over their phobias and even battle stress disorders.
These are the most common myths and misconceptions associated with virtual reality. To sum it up, it is not wrong to think that VR is here to stay as the possibilities are endless.