Today’s digital stores need to support the post-release DLC which has a commonplace in games. To satisfy this need, implementation of standalone downloadable content in mobile stores for Go and Samsung Gear VR has been recently announced by Oculus Go.
Developers of Go and Rift can now charge for their additional assets which they will provide as update to their games. Depending on how a dev team develops it, paid DLC can reduce number of free content-adding updates. This new DLC support will roll out on mobile VR.
Initial download size of the games will be kept down even after this change. Storage requirements of games were increased as developers add new features to them. Now with the help of new DLC’s support, paid or free additions can take place separately and are useful for standalone headsets which have space limit issues.
The beta version of this support has been released. Developers have freedom to introduce two kinds of DLC to their games on Oculus Mobile Store, either it can be purchased or downloaded as a player progress through the game. Oculus encourages developers to explore it by using Release Channel before making it available for users.
Right now, both Oculus Go and Gear VR which uses Oculus Mobile Store have DLC’s support, but same support is coming for Oculus Rift’s Store soon.