We’ve been busy, and our latest venture is set to revolutionize the world of WebGL gaming. The highly anticipated game, Jetpack Hyperleague, that we designed exclusively for the Virtua Games Network, is now available online! With its thrilling gameplay and unique features, this game promises to deliver an unforgettable experience to players worldwide. Unveiling Virtua…
Author: Rida Khan
What barks & plays poker?!
What barks a little, sleeps a lot, & plays poker?! If the title of this post confuses you, it will make sense in just about a minute. It’s no news that Big Immersive has had the pleasure of working on a couple of really cool IPs over the past few years, for Virtua Metaverse. That,…
Unity Team at BiM – What’s up over there?
Unity is a cross-platform game engine developed by Unity Technologies (first announced and revealed in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine) The engine has since been gradually extended to (takes a deep breath) – “Support desktop (Mac, Windows, Linux, WebGL), mobile (iOS & Android), console (PS4, PS5,…
Team Quality Assurance at BiM
The QA department in any tech company plays a crucial role. Not only are they reviewing products for errors, but they’re also assisting in fixing them. They take care of all the stages starting from when they receive requirements for building a module, from scratch, to when it’s ready, to when it’s going live, to…
Who is a Texturing Artist anyway?
Before coming to Big Immersive (or working for a company with a massive art department, in-house), I had barely any idea of who a texturing artist is, what do they do, why is their job so important, at what stage do they add all the depth and detail to the 3D models, and so on….
BiM made it into Formula 1!
Formula 1, Williams, and Big Immersive, if these three together ring a bell for you, congratulations, you’ve spent enough time on the internet in the last few days and you’ve experienced all the buzz. As for you, the confused and clueless ones, feeling all left out, there there, we’ll get you up to speed in…
BiM Update: Shelby American Inc. enters metaverse
8th October, 2022, Shelby American Inc. has announced Virtua as their official metaverse partner. Their step into the web3 space will provide Shelby fans a new dimension of entertainment, a new experience! In 1962, Shelby, a legendary former race car driver, created Shelby American, a new company to build his car in California. Equipped with…
BiM Happenings: What’s up with the support team (& mini company update)
Fully optimized strategies help businesses achieve their highest potential while minimizing risks, streamlining, and increasing productivity. This is something we do at BiM. We recently dispersed our workforce, created new teams, dedicated resources to work on the metaverse, and assigned players for mobile app development, marketplace, and the like. The Support team is the only…
Welcome to the Metaverse
Did someone mention Comedy? Well, The KING of comedy himself, Kevin Hart, makes his way into the Virtua metaverse. We are thrilled and excited to work on this project with Kevin Hart! And we can’t wait to share what we have in store for you! Recently, our chairman, Azeemi, A.K.A The Metaverse Guy, gave the…
Diving Into The Web 3.0 Ecosystem
Web3 is fresh out of the oven and soon it’s going to be the new default. But with most tech in the world, people still don’t know or understand what web3 is. The list of existing and flourishing web3 projects is already a bit extensive. Apps and protocols like Polygon, Harmony, or Axie Infinity attract…
Prod Shenanigans – Part I
Where is this music coming from all the way to the Mezzanine? Chief Saab? 90s? Who else would it be if not Mushi, the Head of QA, but today we aren’t going to talk about QA (a challenge, since we share the floor and we won’t have it any other way! We’ll get to it…
Here Since the Basement – Part II
Big Immersive started from an office in a basement, it was a different building and an entirely different area. Those who came to BiM in the very beginning, they hold the days in that office very close and the memories made are precious to them. There are about 17 to 18 people from those times…