There is no technology, that is not useful. There is no device, that can’t be made ergonomical. There is no knowledge, that is not power. And there is no power, that does not come with it’s consequences. And on that note we start today’s passage, over the thin line between “could we?” and “should we?”,…
Category: Outlook
Views on the various aspects that shape the world of Virtual Reality.
Haptic Feedback and VR: Honing The Fifth Sense
Virtual Reality has evolved several folds over the course of history. It has improved in all aspects, especially visual quality, dynamic audio and accurate calibration while interacting with objects and other beings within a game. However, irrespective of real a virtual reality experience might look, there is one predicament which I, and I’m sure many…
Virtual Reality And The Gaming Paradigm
Remember when you were young and that one game you’d be aching to play finally released. You were in awe when you saw it on the shelf at the store. You read the synopsis on the back of the cover, looking at the featured pictures with their “out-of-this-world” graphics, and when your parents bought it…