Quest May Be Exactly What VR Needs

Oculus Quest promises an immersive quality in virtual reality that may help attract users to hang out in VR, strapping a headset on their face. This is the headset that’s thought to be the savior of VR platform.

First referred to as “Santa Cruz”, its official debut was made in September 2018 at OC5. It’s the 3rd VR headset released by Oculus and sits between Oculus Rift (PC based) and Go (mobile-powered and standalone). While Oculus Go and Rift are prices at $199 and $399 respectively, you need a powerful PC as a set which brings the cost to #1399 at the very least. And that’s where most people who are just regular users and not tech enthusiasts back out from buying VR gear.

To be honest, regardless of how cheap a headset is or how compelling VR is, the masses wouldn’t be interested in them until it becomes standalone. Oculus Quest is no doubt less powerful as compared to a gaming PC and wouldn’t be even close to the graphical fidelity offered by PCs. But that’s not a big deal. As long as the room scale VR provides interactivity and widens the scope of gameplay, people are going to want to experience it.

Wearing Quest is a lot more comfortable and feels lighter on head. As strap system of the headset cradles head of users from backside similar to Rift, it makes the weight more evenly distributed. Visual experience of Quest is also cool as it has OLED displays with fast refresh rates. It also offers a more fun gaming experience since you can move freely wearing the wireless headset and without worrying about pulling a chord or tripping over a cable.

One of the biggest issues in VR has been a technical one with questions like: Can you have a wireless headset? Is gaming PC a must? Does mobile VR headset needs a phone to be clipped into? The gap between PC virtual reality and mobile virtual reality has been significant but with Quest in the picture it is starting to get smaller.