The VR World of Chrome in Oculus

In the vast field of Chrome browser VR support of Oculus hardware has sown its seed. Oculus Rift headsets and touch controllers will work in Windows version (66.03.3359.117) of Chrome environment. The company gave no news about this integration and was found on Oculus subreddit by a Reddit user. After confirming the discovery of browser flag another user said,


“Just tried it and yep, it works (had a quick look at the Google Mars surface demo). Without the flag enabled, you just get an option for a desktop 360 view. Enable the flag though and an option to view in VR is there, and it launches it straight to the headset.”


No proof ratifies that VR support to Chrome will extend past Oculus. Samsung VR and Google have not given any signs of collaboration but after discovering this stealth update of Google and Oculus, there is possibility that they will bind technologies in future.

Nowadays Google is raising WebVR services in its portal. Now users can use VR apps without downloading them as devs are allowed to run these apps on web. With the help of WebVR, the choice of headset is not a barrier and a good number of VR users have content in their reach. The proficiencies, location and alignment of user’s VR headset can be detected by WebVR. The image is then rendered to fps of user’s PC graphic card.

WebVR support was first introduced in Chrome 61 for Daydream View headset. This update allowed users to navigate and automatically shift between web pages and 2D to 3D content respectively. Apparently the only platform which is supporting Oculus Rift is Chrome.