Virtual reality – a new canvas for storytelling

A dream to live in your imaginary world has got a virtual space in immersive world of VR. The new technology faced a lot of difficulties in start but due to the strength of its idea, an intractable virtual 3D world, it has been showcased in the industry of software. Now users can enjoy their leisure time, get education, experience mechanics of machinery, study, and especially play games with a single VR headset and controllers. Both developers and users have been seen interested in creating and acknowledging the VR products.

The wave of VR tech is covering major genres of software tech. Even it has spread its roots in the sculpture of storytelling. To increase curiosity in the art of storytelling, creative inventions are taking place in immersive world of virtual reality. Abigail Posner, Head of Strategy for The Zoo at Google, words explain the new mode of storytelling completely. He said,

“Access to VR experiences is surging. It’s getting easier to try it out, driven in large part by both VR180 and 360 formats. It’s a gateway to larger experiences. People try this flavor, dive into new worlds, pique their senses, and then want to try more and more complex kinds of immersive experiences. So brands need to start playing around with the unique VR story framework, blaze new trails and truly show what they’re about to their users. It’s a new way to make a deep impression about what the brand stand for.”

The enhancement in the VR tech has shifted the gear of “storytelling’ to “storyliving”. Although we are standing in the early stage of storytelling art through virtual reality, experimentations and explorations are on their way to evolve this idea. 360-degree videos and immersive worlds which are developed in Unreal and Unity are combined to get the required product. Advancement in motion-capture tech and light field will bring photorealistic 3D mixed reality spaces and virtual avatars.

The essence of a story always resides in the mind of people. To create the impact of virtual storytelling efforts have been done. Nonny de la Pena, CEO of Emblematic Group, said that embodied visitor should get more focus than the camera in virtual environment. For this purpose actual event’s audio recordings and built-in Unity experiences with a body-tracking system are created to trigger the deep expressive reactions of participants.

Virtual 3D storytelling will change the range of disciplines. It’s not just storytelling but it’s the way for people to use new technology to make their own stories and resolve the problems of future, where the story will revolve around their focus.

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