Virtual Reality And The Gaming Paradigm

Remember when you were young and that one game you’d be aching to play finally released. You were in awe when you saw it on the shelf at the store. You read the synopsis on the back of the cover, looking at the featured pictures with their “out-of-this-world” graphics, and when your parents bought it…

Put Creatives on the Driving Seat & Watch How VR Drifts to Success

Anyone who loves VR has been sitting on edge of their seats, wishing for it to become the kind we see in sci-fi already. There’s been a lot going on in recent years to raise the bar for VR experiences but we still aren’t anywhere close to creating Stacks to create digital immortality as they…

Virtual Reality, oh how far you’ve come!

When Charles Babbage created his Babbage Engine (Also known as a Difference Engine) back in 1822, no one could have predicted the sheer impact it would have on the world. Think about it, computers? They’re everywhere, in your homes, hospitals, pockets and so on. Not too different from the Babbage Engine, came the Turing machine, which, given the…

Reshaping Next Gen of Customers with Virtual Reality

The way people take in information, browse stores and shop has undergone a significant shift as virtual and augmented reality has entered business arena. Two-dimensional ways to reach customers have been fairly successful in past but the evolving world demands more. Businesses are now looking towards immersive technologies to retain customers by providing them a…

Positional Tracking in VR: A Review of Tracking Systems & Their Features

What makes a VR headset different from a regular 3D display is its feature of tracking. Positional tracking has become a key feature in most of the VR headsets, including some standalone headsets, so you can duck, lean and walk around in virtual reality. Before moving on to the ‘How’ of positional tracking, let’s see…

Creators Pushing the Boundaries of Storytelling

Immersive technology, such as AR and VR has inspired storytellers to try new narrative forms. We are sitting at the cusp of change where people are wondering what storytelling will look like in the next decade. Foretelling the future is not easy but sometimes a reflection of future can be seen in what’s happening at…

Can VR help patients battle depression?

What if the answer to curing depression was not in taking pills but in taking a step into another world? According to World Health Organization 300 million people all over the globe are plagued by depression, and it has become too huge of a problem to not do something about it. Previously seen as just…

Facebook Wants to Bring Your Entire Body into VR

To make virtual reality feel even more immersive and engaging, Facebook has already started working on full-body avatars, reflecting the people in VR just like in real world. At its annual F8 developer conference Facebook announced that they are working to make and animate full body virtual avatars that use anatomically correct models of our…

An Escape Room Series Update – Making It Happen

You asked for a better experience and we made it happen. The wait for the update is over. First of all, a big thanks to those who played and gave us their valuable feedback for the first episode of An Escape Room Series: Robbery at the Museum. Focusing on the reviews of our helpful users,…

Big Immersive Breaking news- you are Hacked

Technology is all about breaking barriers and tapping into areas that others have deemed unapproachable. So, before anyone tells you that developing a mobile app in Unreal is a feat better left undone, there’s a piece of news that we want to share with you. Our team of experts have developed a fully functional mobile…

Microsoft Aims to Improve VR for Visually Impaired

Accessing virtual reality is no longer a problem for visually impaired with Microsoft’s new tool kit, SeeingVR. It focuses on making VR more accessible to users with vision that is either weak or cannot be corrected through prescription glasses. SeeingVR was created with the collaboration between Microsoft researchers, Cornell University and Cornell Tech. It incorporates…

Oculus Launches ASW 2.0 with Positional TimeWarp

Recently Oculus announced the release of Asynchronous SpaceWarp 2.0 for the Rift. It’s an upgrade to its ASW technology for smoothing out visuals inside headset to reduce latency and compensate for fluctuations in performance. Both SpaceWarp (to smooth frame motion) and TimeWarp (to keep latency low) are combined by ASW for apps that can’t keep…