Face to Face with Mat Chacon: The Bigger Picture of VR

Just recently, I came across an interesting social VR platform, rumii, that lets people collaborate and educate in a 3D virtual environment from anywhere around the world. I reached out to the man behind the idea, Mat Chacon — CEO of Doghead Simulations, who is one of the industry’s leading VR executive working on creating…

Eye Tracking: A Look Into The Future

If we gaze upon the past, we’ll notice that all great technologists focused on certain points, which they believed were key in advancing. One of the primary points among these, was precision. From the first ever powdered guns, to Swiss watches, to capacitive touchscreens, and so on, mankind has strived to make each and every…

HTC Vive Focus Plus: Stepping in Right Direction

Recently, we got our hands on an HTC Vive Focus Plus dev kit. Safe to say that we all had a field day with it, taking turns to experience the headset that claims to outwit other standalone ones. Although taking turns may be exaggerating a bit, since I’ve had to resort to tricks to get…

The Quest for Perfection

Not long ago, HTC released it’s new standalone headset, the Vive Focus Plus, home to a number of innovative ideas like the rotating-wheel head strap and the ability to turn on the camera by double clicking the power button (really helps when you’re looking for the controllers), and two integrated, more efficient remote as compared…

VR & Eye-Tracking: Creating a Roadmap of How Customers Make a Choice

Pretty much everyone has heard the proverb ‘Eyes are windows to the soul’. But nobody would have expected back then that they could also lead us to reveal secrets of how people decide to buy anything. It’s a commonly known fact that 95% of purchase decisions happen in subconscious. Since most of it happens somewhere…

Virtual Reality And The Gaming Paradigm

Remember when you were young and that one game you’d be aching to play finally released. You were in awe when you saw it on the shelf at the store. You read the synopsis on the back of the cover, looking at the featured pictures with their “out-of-this-world” graphics, and when your parents bought it…

Put Creatives on the Driving Seat & Watch How VR Drifts to Success

Anyone who loves VR has been sitting on edge of their seats, wishing for it to become the kind we see in sci-fi already. There’s been a lot going on in recent years to raise the bar for VR experiences but we still aren’t anywhere close to creating Stacks to create digital immortality as they…

Virtual Reality, oh how far you’ve come!

When Charles Babbage created his Babbage Engine (Also known as a Difference Engine) back in 1822, no one could have predicted the sheer impact it would have on the world. Think about it, computers? They’re everywhere, in your homes, hospitals, pockets and so on. Not too different from the Babbage Engine, came the Turing machine, which, given the…

Reshaping Next Gen of Customers with Virtual Reality

The way people take in information, browse stores and shop has undergone a significant shift as virtual and augmented reality has entered business arena. Two-dimensional ways to reach customers have been fairly successful in past but the evolving world demands more. Businesses are now looking towards immersive technologies to retain customers by providing them a…

Positional Tracking in VR: A Review of Tracking Systems & Their Features

What makes a VR headset different from a regular 3D display is its feature of tracking. Positional tracking has become a key feature in most of the VR headsets, including some standalone headsets, so you can duck, lean and walk around in virtual reality. Before moving on to the ‘How’ of positional tracking, let’s see…

Creators Pushing the Boundaries of Storytelling

Immersive technology, such as AR and VR has inspired storytellers to try new narrative forms. We are sitting at the cusp of change where people are wondering what storytelling will look like in the next decade. Foretelling the future is not easy but sometimes a reflection of future can be seen in what’s happening at…

Can VR help patients battle depression?

What if the answer to curing depression was not in taking pills but in taking a step into another world? According to World Health Organization 300 million people all over the globe are plagued by depression, and it has become too huge of a problem to not do something about it. Previously seen as just…